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Game Design Portfolio

[Overall Develop | Game Design | Animating | Unity ]Carrots VS. Broccolis Glory of the Tribe

[Overall Develop | Game Design | Animating | Unity ]Carrots VS. Broccolis Glory of the Tribe

A chaotic 2-player fighter game where ancient veggie tribes battle for honor in a clash of leafy legends!
Suit up as a heroic carrot or a brawny broccoli and leap into spring-loaded arenas packed with comic-style mayhem, random twists, and crunchy glory!

This is my Solo Project for MA Final Major Project, covered Game Designer, Artist, Animator, and Programmer role myself, completed in 2 months.

[UE4 | Environment Storytelling | Level Design ]Poetry of the Souls

[UE4 | Environment Storytelling | Level Design ]Poetry of the Souls

A 2.5D platformer game, about an adventure of a spirit, who lost in human world, finding missing soul pieces, chasing by a huge machine monster, gradually find out the truth of lost souls...

Worked as team leader, Level Designer and Narrative Designer, Using Unreal Engine 5, learned level and quest design in UE, and how to use Blueprint, improved my communication skills with members in different roles.


[Mechanic Storytelling Level Design | UE5] There is No Wall


[Mechanic Storytelling Level Design | UE5] There is No Wall

A mechanic storytelling project that translates a self-written poem into spatial gameplay.
Through irreversible choices, constrained paths, and multiple playthroughs, players experience shifting interpretations of control, fate, and agency.
Narrative meaning emerges through interaction rather than dialogue, demonstrating how level design can function as storytelling.

[User's Journey Research | Level Design]Take It Down

[User's Journey Research | Level Design]Take It Down

A pixel action game playing with the concept of "Night saving Princes from the Dragon".

This is a early creation of mine, using ifaction engine. And in the document you will see how I proceed an idea to a game demo.

[Narrative Design | Linear Story | Level Design]Prop-A-Gander

[Narrative Design | Linear Story | Level Design]Prop-A-Gander

This is a tower defense game that features how the consumerism infect humans' life. A satirical near-future sci-fi dystopian game.

The game shows how I navigate mechanics with storytelling, and it's a project that extends my ability to implement linear narration in strategy games.

[Board Game Prototype]Sando Mania

[Board Game Prototype]Sando Mania

This is a party friendly "light" strategy card game for 4. In around 15 minutes, players compete to acomplish sandwich missions using the right combinations of ingredients, while navigating allergies and stealing opportunities.

With only two action points per turn, every decision counts.

Will you build your perfect sandwich or sabotage someone else's?

[Level Design | Prototyping | Concept Art | Testing | ] Winner Takes King

[Level Design | Prototyping | Concept Art | Testing | ] Winner Takes King

A two-team competitive board game set in a medieval fantasy-style dungeon.

Players draw their identity cards and try to obstruct the opposing side while protecting their own king to obtain the key and reach the goal.

This is a project that trained me to be able to balance mechanics designing, art designing, prototyping, testing and iterating as a completion.

[Project Manager | Level Design] YiFun-Children's Immersive XR Research Education Mobile Game

[Project Manager | Level Design] YiFun-Children's Immersive XR Research Education Mobile Game

A immersive XR education mobile game for children 6-12, an adventure in the kingdom of plants.

Participated in internship, role in Game Designer and Project Manager, covered full development circle, project won multiple education & innovation awards in China.

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