top of page


[Mechanic Storytelling Level Design | UE5] There is No Wall

A mechanic storytelling project that translates a self-written poem into spatial gameplay.
Through irreversible choices, constrained paths, and multiple playthroughs, players experience shifting interpretations of control, fate, and agency.
Narrative meaning emerges through interaction rather than dialogue, demonstrating how level design can function as storytelling.

bottom of page