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[Level Design | Prototyping | Concept Art | Testing | ] Winner Takes King

A two-team competitive board game set in a medieval fantasy-style dungeon.

Players draw their identity cards and try to obstruct the opposing side while protecting their own king to obtain the key and reach the goal.

This is a project that trained me to be able to balance mechanics designing, art designing, prototyping, testing and iterating as a completion.


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