Level Design List

[Horror 2.5D Platform | UE4] Poetry of the Souls
A 2.5D platformer game, about an adventure of a spirit, who lost in human world, finding missing soul pieces, chasing by a huge machine monster, gradually find out the truth of lost souls...
Worked as team leader, Level Designer and Narrative Designer, Using Unreal Engine 5, learned level and quest design in UE, and how to use Blueprint, improved my communication skills with members in different roles.

[Platform Fighter | Unity] Carrots VS. Broccolis Glory of the Tribe
A chaotic 2-player fighter game where ancient veggie tribes battle for honor in a clash of leafy legends!
Suit up as a heroic carrot or a brawny broccoli and leap into spring-loaded arenas packed with comic-style mayhem, random twists, and crunchy glory!
This is my Solo Project for MA Final Major Project, covered Game Designer, Artist, Animator, and Programmer role myself, completed in 2 months.

[Mechanic Storytelling Level Design | UE5] There is No Wall
A mechanic storytelling project that translates a self-written poem into spatial gameplay.
Through irreversible choices, constrained paths, and multiple playthroughs, players experience shifting interpretations of control, fate, and agency.
Narrative meaning emerges through interaction rather than dialogue, demonstrating how level design can function as storytelling.
