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Level Design List

Poetry of the Souls
[Team Lead | Fixed Camera 2.5 D Level Design | Environmental Narration | UE4 ]

A 2.5D adventure game about a lost spirit collecting soul fragments while evading a mechanical pursuer.

Team project (UE5): Team Leader, Level & Narrative Designer.
Focused on quest design, level flow, environment design, and team collaboration.

YiFun-Children's Immersive XR Research Education Mobile Game
[Level Designer]

An immersive XR educational mobile game for children aged 6–12, set in a plant kingdom adventure.

Internship project where I designed AR gameplay levels and interactive physical installations, contributing to player experience, level flow, and iterative improvements throughout development; the project received multiple education and innovation awards in China.

There Is No Wall
[Gameplay-Driven Narrative | Level Design | Replayability | UE5]

A mechanics-driven storytelling project that translates a self-written poem into spatial gameplay.

Explores irreversible choices, constrained navigation, and replayability to shape player interpretation of control, fate, and agency.
Demonstrates level design as a narrative system, where meaning emerges through interaction rather than dialogue.

Carrots VS. Broccolis
[Product Management | Combat System Design | Level Design Iteration| Art, Rigging & Animation | AI Workflow | Unity]

A 2-player 2D platform fighter developed in Unity.

Solo MA Final Major Project completed in 2 months, where I independently handled:
game design, level design, art production, rigging & animation, and programming,
while building a 2.5D workflow and AI-assisted pipeline.

Take It Down
[2D Platformer | Level Design | Ifaction Engine]

Pixel action game exploring a reversed fairytale concept.

Early project (IFAction Engine): from concept to playable prototype, focusing on mechanic design and iteration.

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